Stevesbitch

Age/Gender: 27, Male
Location: Hell
Job: Hating life....

Newgrounds Stats

Sign-Up Date:
6/6/06

Level: 4
Aura: Light

Rank: Civilian
Blams: 14
Saves: 14
Rank #: 108,882

Whistle Status: Normal

Exp. Points: 110 / 180
Exp. Rank #: 222,650
Voting Pow.: 3.60 votes

All Flash Reviews

6 Reviews | 0 w/ Responses

Score: 5
computer people

"Well done."

submission: computer people
date: December 7, 2006

Both talent and effort were put into this. A rare combination, indeed. I'm not into this love thing, but I kinda like the thought of having a gay midget type out my word documents ^_^

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Score: 5
Under Judgement

"So true"

submission: Under Judgement
date: December 6, 2006

Just add another one to the pile...haha.

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Score: 2
Rocket Tag

"..."

submission: Rocket Tag
date: December 6, 2006

Too unresponsive.

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Score: 7
Vodoo

"Cute."

submission: Vodoo
date: December 5, 2006

The music was appropriate. Just one thing though: 'then' end?

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Score: 9
infect. evolve. repeat.

"Original, but cut the Timed Game..."

date: December 2, 2006

Very creative and original. Graphics are good and gameplay is honestly engrosing. The music is decent, but gets a little monotonous. The timed nature of the game, the small screen size, the proponderance of antibiotics, and the effort it requires to actually grab a virus, erythrocyte or powerup, however, soon add up to an exercise in futility. In some stages there simply isn't enough time, especially when about 1/5 of the time you miss a virus or blood cell anyway because you grabbed the wrong part of it. The grabbable area of the objects in the game needs to be expanded to cover the WHOLE object, not just their centers. Either give the option of an untimed mode or nix it completely. Adress those two issues and you'll have one of the best games I've seen in years, console, PC or otherwise. My given overall score of 9 is the potential score if the timed mode was cut. As it stands I give it an overall of 5. Gameply gets too difficult too soon, currently.

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Score: 4
StarCraft FA 5

"Wow - Crazy"

submission: StarCraft FA 5
date: November 30, 2006

Yet another example of good idea, atrocious implementation. This game is WAAAAYYYYY too difficult. The enemy forces so overpower the player it is a wonder anyone would make it past wave 8 or 9. The units' HP, attack, defense, etc. should have better matched the units from the StarCraft game. A single marine never would have had such an easy time taking out the overmind in StarCraft. Here, however, a lone marine can kill the overmind in under a minute. Maybe I'm remembering things wrong, but it seemed to me the Overmind was a bit more resilient than that. You're also not able to look at the status of your structures, and this being the case I'm not sure of whether structures other than the overmind regenerate. If they don't that's definately unacceptable. Given the price of them and the fact that they ARE Zerg structures they should. Also, there's no way to pause the game once a wave begins (unless I've missed it somehow); this is very inconvenient. There's also no way to tell how many HP, EP, or XP you have without changing screens (thereby losing your ability to attack with the Overmind) to the overmind status screen. Like I said, good idea, and I definately enjoyed it, that is, until it got so absolutely ridiculously hard there was no point in playing anymore (and that didn't take long), but either the Zerg forces need to be made more resilient or the psychotic level of the Terran/Protoss waves needs toned down. Do that (and add the ability to pause) and you've got an enjoyable game. As it stands now though it's more frustrating than entertaining.

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